INITIALIZE RUNNER
Create a new runner or select one from your roster to begin.
Core Attributes
0 BPSpecial Attributes
Derived Statistics
Damage Tracks
Active Skills
0 BPQualities
0 BP netKnowledge Skills & Languages
| Skill / Language | Category | Rating | Cost | Remove |
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| Equipped | Item | Type | Grade | Qty | Cost | Ess Cost | Info | Remove |
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| Installed | Implant | Grade | Ess Cost | Paid | Info | Remove |
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| Equipped | Item | Qty | Cost | Status | Info | Remove |
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Runner Notes
Export
Essence Records
GM / PlayTrack abnormal Essence changes. The core Essence calculation is automatic — use these fields for out-of-the-ordinary events. All are official SR4 rules unless marked (House Rule).
Energy Drain critter power, addiction damage, severe disease. Restored by Cellular Repair (not Revitalization).
Augmentation p.88 — Restores 0.1 Essence/month. ¥75,000 startup + ¥20,000/month. Availability 12. Repairs Essence holes and implant/drain/addiction loss. MAG/RES maximum reductions are permanent even after Revitalization. Implant must be removed first.
For totem/spirit intervention, extraordinary narrative events, or agreed-upon house rules. Enter the GM-granted bonus and note the reason.